rymdkapsel is a slow, meditiative strategy game set in space. It builds upon the legacy of Martins earlier games by requiring minimal user input, but that doesn't make you a passenger. It's rather the opposite as you are tasked with the higher level problem of building the best possible station and ordering your minions around.
The game originally launched on the Vita in early May 2013, and later had a wider release on iOS and Android in August. In late november the game was part of a Humble Mobile Bundle and with those extra sales broke 200 000 copies sold.
Excellence in Design, Honorable Mention
Nordic Game Indie Night Finalist
PC announcement trailer
iOS & Android launch trailer
iOS & Android announcement trailer
PlayStation® Mobile release trailer
Teaser trailer 1
Rymdkapsel makes its more ornate competitors feel needlessly garnished.
Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them.
Rymdkapsel combines spatial puzzling, tower defence and base-building into a brilliantly coherent and stylish whole. This one's worth keeping an eye on.
Besides Eliss, Edge was one of those few games that defined the iOS platform (...) rymdkapsel may be the next one.
Jonasson manages to eke out a ton of life and character from the world, and the game’s nicely forming into a fantastically addictive whole (...)
grapefrukt games consists of exactly one guy, Martin. He got into game making in a big way around the time of the experimental gameplay project and still uses that same methodology; Making a bunch of small games to see if a concept works and then build upon the ones that do.
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