Dig deep underground by shooting balls and breaking blocks, traversing your way to the planet cores. With limited shots per round and some blocks fixed firmly to the wall, thoughtfully strategize and aim for maximum impact. Knock down as many blocks as possible while collecting crystals for upgrades and getting deeper beneath the surface.
Choose your ideal upgrades such as more starting balls, more shots per round, or storing more crystals, based on your play style and overall strategy. Work your way into the procedurally generated planets with a delightful spectacle of bouncing as you get closer to the planet’s core.
In this mesmerizing and curious game that oozes with charm, balance your plan between ball bouncing patterns and the unpredictable, surprising bounces. Focused and designed with the essential elements for maximum fun without the fluff, immerse yourself in a world of extravagant minimalistic art as you jam out to a quirky space acid soundtrack. Feel the visceral satisfaction of knocking down blocks and getting deeper beneath the surface as the challenge ramps up and the spectacular flurry of balls sprawls across the screen.
Martin Jonasson, the indie dev behind twofold inc. and rymdkapsel, created holedown to capture a feeling. He set out to evoke the moment from brick breakers where a ball sneaks in behind the blocks, that uniquely satisfying flurry of bouncing. If he could capture that spectacle, he knew he’d have something good.
In the end he created a blend of meditative fun balanced with the joy of skill improvement and satisfaction of ball bouncing. Taking traditional elements and twisting them into a new, fresh and approachable experience, he's excited for players to check out his new game filled with unpredictable delight.
- Six planets to dig through
- Original soundtrack of seven diverse and space-acid themed tunes
- A tight experience with 5+ hours of gameplay
- Intuitive, one-handed play
- Endless play mode
- 5 achievements
- 11 leaderboards
- Split view support
- Cloud saves across devices
- Toggle for screen shake
About grapefrukt games
grapefrukt games consists of exactly one guy, Martin. He got into game making in a big way around the time of the experimental gameplay project and still uses that same methodology; Making a bunch of small games to see if a concept works and then build upon the ones that do.
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